Mar 07, 2006, 10:47 AM // 10:47
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#1
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Heroes' Ascent - Godly Powers
Seemed nice to me The leader can choose one (not more) of the members of the team, and that member gets a great skill, which is replaed his Elite skill. Every class has it's own skill, and each owns in it's own way For example:
Warrior: Fury. For 20 seconds your attack speed and movement are increased by 33%. When you hit an enemy, he is Crippled and Dazed for 10 seconds.
Ranger: Spirit of Gods. All teammembers gain 100 maximum Health and 10 maximum Energy, skill recharge 25% faster. This spirit dies after 60 seconds.
Mesmer: Confusing Blast. All surounded enemies are interuped and Dazed for 15 seconds.
Elemetalist: Burninate! All surounding peasents, eeeh.. Enemies are burned for 5 secons.
Necromancer: Minion Army. All surounding corpses spawn a level 17 Minion.
Monk: Uberpacifism. For 20 seconds none of your teammembers can be attacked.
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Mar 07, 2006, 02:26 PM // 14:26
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#2
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Xen of Onslaught [XoO]
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/not signed
If someone has an elite skill they probably have it for a reason and this would mess up their build. Also about the Monk skill: Uberpacifism would not only imply that party members can't be attacked but that they also can't attack ie. Gaseous form. Not very handy IMO.
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Mar 09, 2006, 01:30 PM // 13:30
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#3
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Ascalonian Squire
Join Date: Jan 2006
Location: England
Guild: WH
Profession: W/Mo
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/not signed
The skills arnt even althoguh sounding really cool and the name uberpacifism lol suppose as new skills (elites) it couold work hmmm choice choices but still a no! :|
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Mar 09, 2006, 01:40 PM // 13:40
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#4
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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I see you picked up an innovention artifact with +5
downside to this idea though has already been claimed, an Elite skill is your anchor for your build, and not all Necros are death. Orders necros for example would not want this "great" spell, and you didnt mention the energy cost on any of these spells, which would become a problem as well. good idea though.
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Mar 21, 2006, 01:18 PM // 13:18
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#5
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Various
Profession: E/Me
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Quote:
Ranger: Spirit of Gods. All teammembers gain 100 maximum Health and 10 maximum Energy, skill recharge 25% faster. This spirit dies after 60 seconds.
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Holy crap, unbalance MUCH. ANyways not too flame you out, but I really think its a horrible idea, why would one person get the power, who decides who gets the godly powers, etc, etc... plus some of the skills are worse than standard skills available, 'burninate' sets creatures on fire for 5 secs, woop woop, can do better with non elites Im quite sure.
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Mar 21, 2006, 03:05 PM // 15:05
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#6
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Ouch holding Halls just was made easier.
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Mar 21, 2006, 03:34 PM // 15:34
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#7
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Sweden
Guild: Lucid Dreams [LD]
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Quote:
Originally Posted by Maxiemonster
Monk: Uberpacifism. For 20 seconds none of your teammembers can be attacked.
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Can you say OWNAGE? Seriously though, everybody would give the monk the uberskill and fights would get boring since nobody would be able to attack the other.
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Mar 21, 2006, 06:07 PM // 18:07
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#8
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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that ele skill were a little weak burn for 5 sec?
mind burn (elite) burns for 7 sec LOL +50dmg +50dmg
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Mar 21, 2006, 09:31 PM // 21:31
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#9
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Frost Gate Guardian
Join Date: Mar 2005
Location: Wisconsin
Guild: Eternal Knights
Profession: E/Mo
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/not signed
skills unbalanced much?
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